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	<title>MacOSCoders &#187; XCode</title>
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	<link>http://www.macoscoders.com</link>
	<description>My blog to talk on iPhone, Mac OS, Adobe Flex, AIR...</description>
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			<item>
		<title>Warning: The Copy Bundle Resources build phase contains this target&#8217;s Info.plist file &#8216;Resources/Info.plist&#8217;.</title>
		<link>http://www.macoscoders.com/2010/03/30/warning-the-copy-bundle-resources-build-phase-contains-this-targets-info-plist-file-resourcesinfo-plist/</link>
		<comments>http://www.macoscoders.com/2010/03/30/warning-the-copy-bundle-resources-build-phase-contains-this-targets-info-plist-file-resourcesinfo-plist/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 07:37:50 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[iPhone Applications]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[info.plist]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=395</guid>
		<description><![CDATA[Some times we would like to move the info.plist to other directories than the default project root directory. In such cases XCode would throw warning like &#8220;Warning: The Copy Bundle Resources build phase contains this target&#8217;s Info.plist file &#8216;Resources/Info.plist&#8217;.&#8221;
The Info.plist file belongs directly inside of the bundles Contents folder &#8212; that is to say, one [...]]]></description>
			<content:encoded><![CDATA[<p>Some times we would like to move the info.plist to other directories than the default project root directory. In such cases XCode would throw warning like &#8220;Warning: The Copy Bundle Resources build phase contains this target&#8217;s Info.plist file &#8216;Resources/Info.plist&#8217;.&#8221;</p>
<p>The Info.plist file belongs directly inside of the bundles Contents folder &#8212; that is to say, one level up from the Resources subdirectory. Thus copying Info.plist to that would serve little purpose, and might even be evidence of programmer oversight on something (as Xcode might think), hence the warning.  The Info.plist should not actually be a member of any target. The check boxes in the Get Info window of the info.plist should be unchecked and this warning can be avoided.</p>
<p>Hope this helps..!</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Replace &#8220;__MyCompanyName__&#8221; in the new files from XCode</title>
		<link>http://www.macoscoders.com/2009/10/23/how-to-replace-__mycompanyname__-in-the-new-files-from-xcode/</link>
		<comments>http://www.macoscoders.com/2009/10/23/how-to-replace-__mycompanyname__-in-the-new-files-from-xcode/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 06:31:45 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[XCode]]></category>
		<category><![CDATA[template]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=376</guid>
		<description><![CDATA[When we create a new file in XCode, the default template has the company name listed as __MyCompanyName__. If you want this to show your actual company name instead of __MyCompanyName__, then execute the following command in your terminal. Make sure to replace the&#8221;YourCompanyNameHere&#8221; with the name of your company.
defaults write com.apple.Xcode PBXCustomTemplateMacroDefinitions '{ "ORGANIZATIONNAME" [...]]]></description>
			<content:encoded><![CDATA[<p>When we create a new file in XCode, the default template has the company name listed as __MyCompanyName__. If you want this to show your actual company name instead of __MyCompanyName__, then execute the following command in your terminal. Make sure to replace the&#8221;YourCompanyNameHere&#8221; with the name of your company.</p>
<pre style="padding-left: 30px;">defaults write com.apple.Xcode PBXCustomTemplateMacroDefinitions '{ "ORGANIZATIONNAME" = "YourCompanyNameHere" ; }'</pre>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>XCode Error: &#8220;Loading Stack Frames&#8221;</title>
		<link>http://www.macoscoders.com/2009/10/09/xcode-error-loading-stack-frames/</link>
		<comments>http://www.macoscoders.com/2009/10/09/xcode-error-loading-stack-frames/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 07:08:16 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[frames.]]></category>
		<category><![CDATA[gdb]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[stack]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=349</guid>
		<description><![CDATA[Recently I encountered an new error for the first time in XCode. When my iPhone application under development crashed, instead of showing me the stack trace of where the application crashed, it threw an error &#8220;Loading Stack Frames&#8221; and was struck there indefinitely.  After researching about this for a while, I came to know my [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 307px"><img class=" " title="Xcode: Loading Stack Frames" src="http://www.macoscoders.com/images/LoadingStack.jpg" alt="Xcode: Loading Stack Frames" width="297" height="139" /><p class="wp-caption-text">Xcode: Loading Stack Frames</p></div>
<p>Recently I encountered an new error for the first time in XCode. When my iPhone application under development crashed, instead of showing me the stack trace of where the application crashed, it threw an error &#8220;Loading Stack Frames&#8221; and was struck there indefinitely.  After researching about this for a while, I came to know my application crashed because of a stack overflow due to a non-terminating recursion in your code, and gdb is now trying to load all the stack frames on the stack . Usually, the stack of a application doesn&#8217;t get deeper than 50 frames or so (and that&#8217;s already a quite deeply nested stack). My application stack had run into 104708 frames which was quite too high.I finally figured out that the crash was due to an race condition.</p>
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		</item>
		<item>
		<title>Apple releases iPhone OS SDK 3.1.2</title>
		<link>http://www.macoscoders.com/2009/10/09/apple-releases-iphone-os-sdk-312/</link>
		<comments>http://www.macoscoders.com/2009/10/09/apple-releases-iphone-os-sdk-312/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 03:19:07 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[dashcode]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Leopard]]></category>
		<category><![CDATA[safari]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[Snow Leopard]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=347</guid>
		<description><![CDATA[Apple on Thursday released an update for the iPhone SDK, bringing the current version of the SDK to 3.1.2.
The new SDK 3.1.2, which now includes Xcode 3.2.1, is available in versions that are compatible with Leopard and Snow Leopard for iPhone and iPod Touch developers.
The update contains general bug fixes for the SDK and Xcode. [...]]]></description>
			<content:encoded><![CDATA[<p>Apple on Thursday released an update for the iPhone SDK, bringing the current version of the SDK to 3.1.2.</p>
<p>The new SDK 3.1.2, which now includes Xcode 3.2.1, is available in versions that are compatible with Leopard and Snow Leopard for iPhone and iPod Touch developers.</p>
<p>The update contains general bug fixes for the SDK and Xcode. Dashcode is reported to now support the creation of Web applications that are optimized for Safari on the iPhone, PC, and Mac.</p>
<p>If you&#8217;ve used this new update, please tell us about your experiences with it in the comments.</p>
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		</item>
		<item>
		<title>XCode: Could Not Support Development</title>
		<link>http://www.macoscoders.com/2009/06/20/xcode-could-not-support-development/</link>
		<comments>http://www.macoscoders.com/2009/06/20/xcode-could-not-support-development/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 18:33:56 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[iPhone Applications]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Organizer]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=279</guid>
		<description><![CDATA[Today  when I started my work on an iPhone project, my XCode failed to mount my iPhone. The XCode organizer was showing an orange dot next to it instead of the usual green one. Organizer complained &#8220;Could Not Support Development&#8221;. I tried restarting my XCode, launched iTunes but in vain. iTunes was able to mount [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 335px"><img title="XCode: Could Not Support Development" src="http://www.macoscoders.com/images/Could_Not_Support_Development.jpg" alt="XCode: Could Not Support Development" width="325" height="125" /><p class="wp-caption-text">XCode: Could Not Support Development</p></div>
<p>Today  when I started my work on an iPhone project, my XCode failed to mount my iPhone. The XCode organizer was showing an orange dot next to it instead of the usual green one. Organizer complained &#8220;Could Not Support Development&#8221;. I tried restarting my XCode, launched iTunes but in vain. iTunes was able to mount my iPhone but XCode simply failed and I was not able to test my app&#8217;s on my phone. <span id="more-279"></span>Finally I restarted my iPhone and tried again. Bingooo..! it started working again. My iPhone was running the latest iPhone OS 3.0 GM developers build. See left for the screenshot of the error message that I got.</p>
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		</item>
		<item>
		<title>Error Starting Executable</title>
		<link>http://www.macoscoders.com/2009/06/18/error-starting-executable/</link>
		<comments>http://www.macoscoders.com/2009/06/18/error-starting-executable/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 08:06:40 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[IPhone]]></category>
		<category><![CDATA[iPhone Applications]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[Organizer]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=275</guid>
		<description><![CDATA[Quite a few times in our iPhone application development cycle we would encounter XCode error &#8220;Error Starting Executable &#8211; No provisioned iPhone OS device is connected.&#8221; even when we know the device is connected to the machine.   This error occurs when the connected device is not configured in the XCode-&#62;Organizer. Organizer would fail to [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 263px"><img title="Error Starting Executable" src="http://www.macoscoders.com/images/Error_Starting_Executable.jpg" alt="Error Starting Executable" width="253" height="80" /><p class="wp-caption-text">Error Starting Executable</p></div>
<p>Quite a few times in our iPhone application development cycle we would encounter XCode error &#8220;Error Starting Executable &#8211; No provisioned iPhone OS device is connected.&#8221; even when we know the device is connected to the machine.   This error occurs when the connected device is not configured in the XCode-&gt;Organizer. Organizer would fail to mount the device as the version of XCode installed on the developer machine may not support the version of iPhone OS installed on the device.</p>
<p><span id="more-275"></span>If you select the device in the Organizer, then XCode would list you the supported iPhone OS versions as well as the OS Version of the device. (An organe dot aganist the device in Organizer indicates it has not been mounted properly.)</p>
<div class="wp-caption alignleft" style="width: 323px"><img title="iPod_Unmounted_In_Organizer" src="http://www.macoscoders.com/images/iPod_Unmounted_In_Organizer.jpg" alt="iPod_Unmounted_In_Organizer" width="313" height="49" /><p class="wp-caption-text">iPod_Unmounted_In_Organizer</p></div>
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		</item>
		<item>
		<title>Error: The executable was signed with invalid entitlements</title>
		<link>http://www.macoscoders.com/2009/06/08/error-the-executable-was-signed-with-invalid-entitlements/</link>
		<comments>http://www.macoscoders.com/2009/06/08/error-the-executable-was-signed-with-invalid-entitlements/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 10:51:30 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iphone os 3.0]]></category>
		<category><![CDATA[provision file]]></category>
		<category><![CDATA[UDID]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=243</guid>
		<description><![CDATA[Sometimes when we are installing applications to our device through XCode, we might get a error message saying &#8220;The executable was signed with invalid entitlements&#8220;. This is most likely because the device is not included in the provision file. In tried with a device which i was sure to be included in the provision file [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes when we are installing applications to our device through XCode, we might get a error message saying &#8220;<code>The executable was signed with invalid entitlements</code>&#8220;. This is most likely because the device is not included in the provision file. In tried with a device which i was sure to be included in the provision file and found that it works as expected.  This error mostly occurs when we try to install applications on device which are not included in the provision file and is running iPhone OS 3.0. My iPod Touch whose UDID was not in the provision file was throwing this error where as my iPhone whose UDID is included in the provision file worked fine.</p>
<p>If you come across anyother reasons for getting this error message, do let me know.</p>
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		<slash:comments>15</slash:comments>
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