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	<title>MacOSCoders &#187; Adobe</title>
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	<link>http://www.macoscoders.com</link>
	<description>My blog to talk on iPhone, Mac OS, Adobe Flex, AIR...</description>
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		<title>Adobe abandons iPhone code tools</title>
		<link>http://www.macoscoders.com/2010/05/11/adobe-abandons-iphone-code-tools/</link>
		<comments>http://www.macoscoders.com/2010/05/11/adobe-abandons-iphone-code-tools/#comments</comments>
		<pubDate>Tue, 11 May 2010 09:34:06 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[iPhone SDK]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=412</guid>
		<description><![CDATA[Adobe has decided to stop developing software tools that allow  Apple&#8217;s iPhone and iPad to use its popular Flash technology.
The  decision reverses an earlier pledge in which it said it would help get  Flash working on the gadgets.
Closed tools
In mid-April,  Adobe released software  Creative Suite 5 that contained option to export [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Adobe has decided to stop developing software tools that allow  Apple&#8217;s iPhone and iPad to use its popular Flash technology.</strong></p>
<p>The  decision reverses an earlier pledge in which it said it would help get  Flash working on the gadgets.</p>
<p><!-- E SF --><strong>Closed tools</strong></p>
<p>In mid-April,  Adobe released software  Creative Suite 5 that contained option to export Flash applications into native iPhone applications. Shortly before the release, Apple updated the  terms and conditions of the license software developers must sign to  create iPhone and iPad applications. The revised terms placed  strict restrictions on what developers can use to create these  applications and effectively banned them from using 3rd party tools such as Creative Suite 5.</p>
<p>At the time Adobe wrote that it still  intended to deliver the feature. Now it has said it will halt  development of future export tools for Creative Suite.</p>
<p>&#8220;We  will still be shipping the ability to target the iPhone and iPad in  Flash CS5,&#8221; wrote Mike Chambers, Adobe&#8217;s principal product manager for  developer relations, on his blog. &#8220;However, we are not currently  planning any additional investments in that feature.&#8221; Mr Chambers  also commented on Apple&#8217;s revision of its terms and conditions. He  wrote: &#8220;&#8230;as developers for the iPhone have learned, if you want to  develop for the iPhone you have to be prepared for Apple to reject or  restrict your development at any time.&#8221;</p>
<p>Apple responded in a  statement to technology news site CNet in which it described Flash as  &#8220;closed and proprietary&#8221;. Apple preferred to support more open standards  which replicate everything Flash can do, added the statement.</p>
<p>Mr  Chambers wrote that now Adobe will concentrate on Google&#8217;s Android  smartphone software and ensure that its Flash technology works well with  that. &#8220;Fortunately,&#8221; he wrote, &#8220;the iPhone isn&#8217;t the only game  in town.&#8221;</p>
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		<item>
		<title>Coming Soon: Develop Native iPhone Application Using Actionscript</title>
		<link>http://www.macoscoders.com/2009/10/20/coming-soon-develop-native-iphone-application-using-actionscript/</link>
		<comments>http://www.macoscoders.com/2009/10/20/coming-soon-develop-native-iphone-application-using-actionscript/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 11:30:51 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Flex]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Rumours]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPhone Applications]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[iPhone Usage]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=370</guid>
		<description><![CDATA[With Flash Professional CS5, we can now build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store. A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. At [...]]]></description>
			<content:encoded><![CDATA[<p>With Flash Professional CS5, we can now build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store. A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. The tooling update allows developers to use Flash technologies to develop content for iPhone and iPod touch. Developers can write new code or reuse existing web content to build applications for iPhone. Because the source code and assets are reusable across the Flash Platform runtimes,—Adobe AIR and Flash Player—it also gives developers a way to more easily target other mobile and desktop environments.</p>
<p><span id="more-370"></span></p>
<div class="wp-caption alignnone" style="width: 567px"><img title="Flash CS5: Native iPhone Application Development" src="http://www.macoscoders.com/images/flashcs5.jpg" alt="Flash CS5: Native iPhone Application Development" width="557" height="130" /><p class="wp-caption-text">Flash CS5: Native iPhone Application Development</p></div>
<p>The new support for iPhone applications in the Flash Platform tooling will not allow iPhone users to browse web content built with Flash technology on iPhone, but it may allow developers to repackage existing web content as applications for iPhone if they choose to do so.Flash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Those technologies are not allowed on the iPhone at this time, so a Flash Player for iPhone is not being made available today. Flash Professional CS5 will enable developers to build applications for iPhone that are installed as native applications. Users will be able to access the apps after downloading them from Apple’s App Store and installing them on iPhone or iPod touch. Developers can deliver applications built with Flash Platform tooling just like any other iPhone application. This will require the developer to be a member of the iPhone Developer Program and follow the program guidelines. iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executables, just like any other iPhone applicatio. Applications can be built targeting iPhone OS 3.0 and later.</p>
<p><strong>Update:</strong> Apple has bowled out Adobe&#8217;s effort to get iPhone application development on Flash platform with introduction of new clause in its iPhone SDK 4.0 license agreement which makes developing iPhone application using tools other than from Apple as illegal. Check more details about whats new in iPhone SDK 4.0 and its implications at <a title="New Features: iPhone SDK 4.0 " href="http://www.macoscoders.com/2010/04/09/new-features-in-iphone-os-4-0/" target="_self">http://www.macoscoders.com/2010/04/09/new-features-in-iphone-os-4-0/</a></p>
<div id="wherego_related"><h3>Readers who viewed this page, also viewed:</h3><ul><li><a href="http://www.macoscoders.com/2010/04/09/new-features-in-iphone-os-4-0/" rel="bookmark" class="wherego_title">New Features In iPhone OS 4.0</a></li><li>Powered by <a href="http://ajaydsouza.com/wordpress/plugins/where-did-they-go-from-here/">Where did they go from here?</a></li></ul></div>]]></content:encoded>
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		<item>
		<title>Adobe AIR 2  Preview</title>
		<link>http://www.macoscoders.com/2009/10/15/adobe-air-2-preview/</link>
		<comments>http://www.macoscoders.com/2009/10/15/adobe-air-2-preview/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 07:00:33 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Flex]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[webkit]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=359</guid>
		<description><![CDATA[At Adobe MAX in Los Angeles today, Adobe previewed the next major release of Adobe AIR to thousands of Adobe customers and partners. Several exciting new capabilities of the AIR runtime were demonstrated by Adobe&#8217;s CTO, Kevin Lynch, as part of the &#8220;day one&#8221; keynote. In addition, Christian Cantrell, a member of the AIR engineering [...]]]></description>
			<content:encoded><![CDATA[<p>At Adobe MAX in Los Angeles today, Adobe previewed the next major release of Adobe AIR to thousands of Adobe customers and partners. Several exciting new capabilities of the AIR runtime were demonstrated by Adobe&#8217;s CTO, Kevin Lynch, as part of the &#8220;day one&#8221; keynote. In addition, Christian Cantrell, a member of the AIR engineering team, presented a session titled &#8220;What&#8217;s Coming in AIR 2&#8243; that provided a more detailed sneak peak of some of the upcoming features of the AIR runtime (stay tuned &#8212; we will soon be posting a recording of Christian&#8217;s talk).</p>
<p>After shipping AIR 1.0, many of developers challenged Adobe to open the runtime up even more by, for example, allowing communication with native processes and providing enhanced networking support. With AIR 2, Adobe&#8217;s goal from the outset was to remove limitations in the runtime that prevented developers from building their applications.</p>
<p><span id="more-359"></span>Some of the capabilities that are coming in AIR 2 include:</p>
<ul>
<li><strong>Native  process API </strong><br />
Beginning with AIR 2, developers will have access to a native process API that will enable applications to invoke and communicate with native applications on the local machine. In order to preserve the cross platform nature of the .air file format, applications that take advantage of the native process API must be deployed as native installers such as .exe and .dmg. The AIR runtime SDK will include support for generating basic native installers.</li>
<li><strong>Support for detecting  mass storage devices</strong><br />
Now your AIR application can detect when a mass storage device is connected or disconnected. An AIR 2 application can listen for when a user plugs in a Flip video camera or USB Flash drive so that it can, for example, automatically synchronize files to the local system or prompt the user to upload photos to Facebook or videos to YouTube.</li>
<li><strong>Improved  support for accessibility </strong><br />
Runtime dialogs such as the installer dialogs will be readable by supported screen readers such as JAWS. In addition, it will be possible to build accessible Flash-based applications in AIR leveraging the existing accessibility API&#8217;s and features available in the Flash Player and Flex SDK.</li>
<li><strong>Open  document API </strong><br />
Support for opening a document will be possible from an AIR application. With this API, AIR asks the operating system what the default application is associated with the file. For example, specifying a file path to a PDF file will launch Adobe Reader or a .doc file will open Microsoft Word. <strong></strong></li>
<li><strong>Improved  performance </strong><br />
Applications that run using AIR 2 will consume less memory and use less CPU than AIR 1.5 without recompiling the application. We will share more information about this when we launch the beta.</li>
<li><strong>Local  microphone access API </strong><br />
Currently, audio must first pass through a server before it can be saved locally. Using the upcoming AIR 2 local microphone API, it will be possible to record audio locally, which can be important if your application is running in a disconnected mode.</li>
<li><strong>Multi-touch  &amp; gesture support </strong><br />
AIR 2 will include support for multi-touch (Windows 7) and gestures (Windows 7  and Mac OS X 10.6).</li>
<li><strong>Faster,  more powerful WebKit </strong><br />
An updated version of WebKit that includes a faster JavaScript engine and new HTML5/CSS3 capabilities will be included inside of AIR 2.</li>
<li><strong>Improved socket support </strong><br />
It will now be possible to create local servers and lightweight P2P applications with enhancements to AIR&#8217;s socket support.</li>
</ul>
<p>In the coming weeks leading up to the beta, we will begin sharing more information including videos, articles and blog posts about some of these new capabilities. We are extremely eager to get the public beta into your hands so that we can begin incorporating your feedback.</p>
<p>Adobe expects to ship a beta version of Adobe AIR 2 on Adobe Labs by the end of the year. In the first half of 2010, Adobe expects to ship the final version of AIR 2.</p>
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		<item>
		<title>Flash Lite 3.1 On HTC Hero Android Mobile</title>
		<link>http://www.macoscoders.com/2009/06/24/flash-lite-31-on-htc-hero-android-mobile/</link>
		<comments>http://www.macoscoders.com/2009/06/24/flash-lite-31-on-htc-hero-android-mobile/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 13:27:10 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[htc]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=290</guid>
		<description><![CDATA[HTC will be the first mobile company to bring Adobe Flash Player Lite to the Android Open Source Mobile platform with the release of its new Hero mobile device. The HTC Hero phone will come with Flash Lite 3.1, which means it&#8217;ll be able to cope with anything written with ActionScript 2.0 and thus be [...]]]></description>
			<content:encoded><![CDATA[<p>HTC will be the first mobile company to bring Adobe Flash Player Lite to the Android Open Source Mobile platform with the release of its new Hero mobile device. The HTC Hero phone will come with Flash Lite 3.1, which means it&#8217;ll be able to cope with anything written with ActionScript 2.0 and thus be very well equipped for interactive content as well as streaming online video and audio. Checkout a demo video here:-</p>
<p>http://www.adobe.com/devnet/devices/articles/htchero.html</p>
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		</item>
		<item>
		<title>New Flash And Flex Developer Magazine In Town..!</title>
		<link>http://www.macoscoders.com/2009/06/02/new-flash-and-flex-developer-magazine-in-town/</link>
		<comments>http://www.macoscoders.com/2009/06/02/new-flash-and-flex-developer-magazine-in-town/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 02:09:08 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Flex]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash And Flex Developer Magazine]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=237</guid>
		<description><![CDATA[FFDMag.com has come up with the new &#8216;Flash And Flex Developer&#8217; Magazine.

How to become a Flash/Flex Developer?&#8230;
Data Analytics and Tracking User-Behavior in Flex Applications&#8230;
Animating with ActionScript&#8230;
Create your first ActionScript game in minutes&#8230;
Flash DecalSheet System&#8230;
Flickr in Flash – Creating a portfolio&#8230;
How to use Yahoo! Maps in Flex&#8230;
Flex Application Architecture&#8230;
Google Analytics for Flash&#8230;
Miniblog Part 2&#8230;
Drag and Drop [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 330px"><img title="Flash And Flex Developer Magazine" src="http://www.macoscoders.com/images/flash_and_flex_developer_magazine.jpg" alt="Flash And Flex Developer Magazine" width="320" height="457" /><p class="wp-caption-text">Flash And Flex Developer Magazine</p></div>
<p>FFDMag.com has come up with the new &#8216;Flash And Flex Developer&#8217; Magazine.</p>
<ul class="article_list">
<li><span class="article_short_title">How to become a Flash/Flex Developer?&#8230;</span></li>
<li><span class="article_short_title">Data Analytics and Tracking User-Behavior in Flex Applications&#8230;</span></li>
<li><span class="article_short_title">Animating with ActionScript&#8230;</span></li>
<li><span class="article_short_title">Create your first ActionScript game in minutes&#8230;</span></li>
<li><span class="article_short_title">Flash DecalSheet System&#8230;</span></li>
<li><span class="article_short_title">Flickr in Flash – Creating a portfolio&#8230;</span></li>
<li><span class="article_short_title">How to use Yahoo! Maps in Flex&#8230;</span></li>
<li><span class="article_short_title">Flex Application Architecture&#8230;</span></li>
<li><span class="article_short_title">Google Analytics for Flash&#8230;</span></li>
<li><span class="article_short_title">Miniblog Part 2&#8230;</span></li>
<li><span class="article_short_title">Drag and Drop in AIR using Flash CS3&#8230;</span></li>
<li><span class="article_short_title">FLEXing Your Business Application&#8230;</span></li>
<li><span class="article_short_title">New 3D Methods of Display Objects in Flash Player 10&#8230;</span></li>
<li><span class="article_short_title">Blender to Flash workflow&#8230;</span></li>
<li><span class="article_short_title">How to view PowerPoint on YouTube&#8230;</span></li>
</ul>
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		<item>
		<title>Rainbow Live XML Editor &#8211; Simple CMS for Flash</title>
		<link>http://www.macoscoders.com/2009/06/02/rainbow-live-xml-editor-simple-cms-for-flash/</link>
		<comments>http://www.macoscoders.com/2009/06/02/rainbow-live-xml-editor-simple-cms-for-flash/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 02:00:42 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[CMS]]></category>
		<category><![CDATA[Rainbow Live]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=233</guid>
		<description><![CDATA[
Rainbow Live combines the ease of Visual XML editing with the power of a Live Content Management System (CMS), making it easy to design data in whatever structure you want, and then edit it online without having to re-upload new XML files. It&#8217;s been designed specifically to provide Flash website developers with an easy way [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.codeandvisual.com/rainbow"></a><strong></strong></p>
<div class="wp-caption alignleft" style="width: 430px"><strong><strong><img title="Rainbow Live Flash CMS" src="http://www.macoscoders.com/images/rain_bow_live_flash_cms.jpg" alt="Rainbow Live Flash CMS" width="420" height="216" /></strong></strong><p class="wp-caption-text">Rainbow Live Flash CMS</p></div>
<p><strong>Rainbow Live</strong> combines the ease of Visual XML editing with the power of a Live Content Management System (CMS), making it easy to design data in whatever structure you want, and then edit it online without having to re-upload new XML files. It&#8217;s been designed specifically to provide Flash website developers with an easy way to edit and build XML based sites. Rainbow Live has been developed to answer the needs of Flash developers who use XML as a data source. Checkout a demo and more details at:-<br />
<a href="http://www.codeandvisual.com/rainbow">http://www.codeandvisual.com/rainbow</a></p>
<p>Rainbow Live removes the need to rely on a backend developer to build and maintain a database. Rainbow Live saves time and money as the process of setting up XML structures is familiar to many Flash developers and is made even more intuitive with Rainbow Live’s node-based approach.</p>
<p>Rainbow Live provides you with a User log-in to allow data to be managed by the client long after your involvement is through. Rainbow Live provides the perfect lightweight solution when you don’t need all the bells and whistles (and overhead) of a complete CMS system.</p>
<p><span id="more-233"></span>While Rainbow Live is not technically a complete CMS, it provides all of the basic functionality needed to design, populate and edit data for small to medium based Flash projects (And any where else that XML is used as a data source).</p>
<p>Some of the key benefits of Rainbow Live:</p>
<ul>
<li>Runs in browser</li>
<li>Move, delete, duplicate and rename nodes</li>
<li>Add and remove multiple attributes using a simple dialog box</li>
<li>Avoid writing poorly formed XML</li>
<li>Edit XML files live online</li>
<li>Upload Images and files</li>
<li>Automatically create thumbnails</li>
<li>Admin and User log-ins</li>
<li>Lock and hide elements from user</li>
<li>Define child templates to define your own node type</li>
<li>No backend scripting necessary</li>
<li>Customizable scripts</li>
<li>Doesn&#8217;t dictate structure of your data/website &#8211; you can easily design the CMS to your own needs</li>
</ul>
<div id="wherego_related"><h3>Readers who viewed this page, also viewed:</h3><ul><li><a href="http://www.macoscoders.com/2009/05/17/iphone-apple-push-notification-service-apns/" rel="bookmark" class="wherego_title">iPhone Apple Push Notification Service (APNS)</a></li><li>Powered by <a href="http://ajaydsouza.com/wordpress/plugins/where-did-they-go-from-here/">Where did they go from here?</a></li></ul></div>]]></content:encoded>
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		<title>Flex Builder 4 (Gumbo) is Renamed As Flash Builder</title>
		<link>http://www.macoscoders.com/2009/05/29/flex-builder-4-gumbo-is-renamed-as-flash-builder/</link>
		<comments>http://www.macoscoders.com/2009/05/29/flex-builder-4-gumbo-is-renamed-as-flash-builder/#comments</comments>
		<pubDate>Fri, 29 May 2009 20:33:36 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Flex]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex SDK]]></category>
		<category><![CDATA[Thermo]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=203</guid>
		<description><![CDATA[Adobe has officially announced  re-branding of Flex Builder  to Flash Builder.  Naturally, this change has caused quite a stir among the Flex developer community. The announcement has been received with mixed emotions. I had a feeling that would be the case, considering people involved in Flex development are generally application developers and the word &#8216;Flash&#8217;  [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 189px"><img title="Adobe Flash Builder 4" src="http://www.macoscoders.com/images/flash_builder_logo.jpg" alt="Adobe Flash Builder 4" width="179" height="179" /><p class="wp-caption-text">Adobe Flash Builder 4</p></div>
<p>Adobe has officially announced  re-branding of Flex Builder  to <strong>Flash Builder</strong>.  Naturally, this change has caused quite a stir among the Flex developer community. The announcement has been received with mixed emotions. I had a feeling that would be the case, considering people involved in Flex development are generally application developers and the word &#8216;Flash&#8217;  does well with designers. In the early days there was a pretty solid line between people working Flex and people doing Flash.  Now Adobe might want to remove this separation to some extent (atleast in the name to begin with) and get both the Flash and Flex community together to further the usage of Flash Player as an application development platform.</p>
<div class="wp-caption alignright" style="width: 167px"><img title="Adobe Flash Platform" src="http://www.macoscoders.com/images/flash_platform_des_dev.jpg" alt="Adobe Flash Platform" width="157" height="79" /><p class="wp-caption-text">Adobe Flash Platform</p></div>
<p>Adobe is renaming the next version of Flex Builder to Flash Builder 4, it will still be the same Eclipse-based IDE with lots of exciting new features. Adobe is  not renaming the open source Flex Framework or the free Flex SDK.  Adobe will also continue to promote the use of the Flex Framework and Flex development in general.</p>
<p>Also this move to the Flash Builder brand marks the separation between the <strong>Flex Framework</strong> and the IDE built on Eclipse that can be used for the development of ActionScript as well as Flex projects.</p>
<p>An another interesting development with regard to getting Flash and Flex developer community closer is arrival of Thermo, which basically lets the designers do some part of application development without bothering much about coding.</p>
<p>Adobe is also conducting a pre-release demo of Flash Builder 4 at different locations of the globe. In Bangalore it is slated to be on June 3rd. So if you want to find out more about the upcoming beta releases of  Flash Builder, this would be a great place to start.</p>
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		<title>The Auto Car Project</title>
		<link>http://www.macoscoders.com/2009/04/21/auto-car-an-adobe-flex-based-application/</link>
		<comments>http://www.macoscoders.com/2009/04/21/auto-car-an-adobe-flex-based-application/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 19:13:59 +0000</pubDate>
		<dc:creator>Anish Kumar</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Flex]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Riathon]]></category>

		<guid isPermaLink="false">http://www.macoscoders.com/?p=118</guid>
		<description><![CDATA[Few months back I had developed an Adobe Flex based application enabiling users to  search and order pre-owned cars.  There are two applications in the project

Auto Car &#8211; A client application based on Adobe Flex running on web
Auto Admin &#8211; A Adobe AIR based administrator application running on desktop

Auto Car and Auto Admin applications together [...]]]></description>
			<content:encoded><![CDATA[<p>Few months back I had developed an Adobe Flex based application enabiling users to  search and order pre-owned cars.  There are two applications in the project</p>
<ol>
<li>Auto Car &#8211; A client application based on Adobe Flex running on web</li>
<li>Auto Admin &#8211; A Adobe AIR based administrator application running on desktop</li>
</ol>
<p><span id="more-118"></span>Auto Car and Auto Admin applications together form a work flow enabling administrator to add/remove/edit/view cars in the inventory. The client application allow end user to view and order pre-owned cars listed by the admin application.</p>
<p>The two applications were presented at the Adobe RIAthon 2009 event conducted by Adobe at the Grand Asoka Hotel in Bangalore. Due to some unfortunate turn of events at the contest, these two applications were not able to compete at the event in its full glory. But luck had something else instore for me. At the near end of the event, Adobe was able to recognise the mess up done which had removed the application from the contest. I should really be greatful to Adobe to recognise the efforts that went into making the application and rewarding me with a cool iPod Nano and a laptop bag.</p>
<div class="wp-caption aligncenter" style="width: 370px"><img title="Adobe Riathon 2009 iPod Nano" src="http://www.macoscoders.com/images/AdobeRiathoniPodNano.jpg" alt="Adobe Riathon 2009 iPod Nano" width="360" height="480" /><p class="wp-caption-text">Adobe Riathon 2009 iPod Nano</p></div>
<p>Luck was showered on me on that day one after the other. It was a moment of sadness then turned to shock , then to surprise and finally it ended with a great note that I got the recognition for my work. Thanks Adobe..!</p>
<p>Some screenshots of Auto Car:-</p>
<p style="text-align: center;"><img class="aligncenter" title="Auto Car Screenshot 1" src="http://www.macoscoders.com/images/AutoCar1.jpg" alt="" width="577" height="330" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.macoscoders.com/images/AutoCar2.jpg" alt="" width="575" height="331" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.macoscoders.com/images/AutoCar3.jpg" alt="" width="576" height="331" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.macoscoders.com/images/AutoCar4.jpg" alt="" width="576" height="329" /></p>
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