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Adobe abandons iPhone code tools
May 11th, 2010 by Anish Kumar

Adobe has decided to stop developing software tools that allow Apple’s iPhone and iPad to use its popular Flash technology.

The decision reverses an earlier pledge in which it said it would help get Flash working on the gadgets.

Closed tools

In mid-April, Adobe released software  Creative Suite 5 that contained option to export Flash applications into native iPhone applications. Shortly before the release, Apple updated the terms and conditions of the license software developers must sign to create iPhone and iPad applications. The revised terms placed strict restrictions on what developers can use to create these applications and effectively banned them from using 3rd party tools such as Creative Suite 5.

At the time Adobe wrote that it still intended to deliver the feature. Now it has said it will halt development of future export tools for Creative Suite.

“We will still be shipping the ability to target the iPhone and iPad in Flash CS5,” wrote Mike Chambers, Adobe’s principal product manager for developer relations, on his blog. “However, we are not currently planning any additional investments in that feature.” Mr Chambers also commented on Apple’s revision of its terms and conditions. He wrote: “…as developers for the iPhone have learned, if you want to develop for the iPhone you have to be prepared for Apple to reject or restrict your development at any time.”

Apple responded in a statement to technology news site CNet in which it described Flash as “closed and proprietary”. Apple preferred to support more open standards which replicate everything Flash can do, added the statement.

Mr Chambers wrote that now Adobe will concentrate on Google’s Android smartphone software and ensure that its Flash technology works well with that. “Fortunately,” he wrote, “the iPhone isn’t the only game in town.”

Coming Soon: Develop Native iPhone Application Using Actionscript
Oct 20th, 2009 by Anish Kumar

With Flash Professional CS5, we can now build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store. A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. The tooling update allows developers to use Flash technologies to develop content for iPhone and iPod touch. Developers can write new code or reuse existing web content to build applications for iPhone. Because the source code and assets are reusable across the Flash Platform runtimes,—Adobe AIR and Flash Player—it also gives developers a way to more easily target other mobile and desktop environments.

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Flash Lite 3.1 On HTC Hero Android Mobile
Jun 24th, 2009 by Anish Kumar

HTC will be the first mobile company to bring Adobe Flash Player Lite to the Android Open Source Mobile platform with the release of its new Hero mobile device. The HTC Hero phone will come with Flash Lite 3.1, which means it’ll be able to cope with anything written with ActionScript 2.0 and thus be very well equipped for interactive content as well as streaming online video and audio. Checkout a demo video here:-

http://www.adobe.com/devnet/devices/articles/htchero.html

New Flash And Flex Developer Magazine In Town..!
Jun 2nd, 2009 by Anish Kumar
Flash And Flex Developer Magazine

Flash And Flex Developer Magazine

FFDMag.com has come up with the new ‘Flash And Flex Developer’ Magazine.

  • How to become a Flash/Flex Developer?…
  • Data Analytics and Tracking User-Behavior in Flex Applications…
  • Animating with ActionScript…
  • Create your first ActionScript game in minutes…
  • Flash DecalSheet System…
  • Flickr in Flash – Creating a portfolio…
  • How to use Yahoo! Maps in Flex…
  • Flex Application Architecture…
  • Google Analytics for Flash…
  • Miniblog Part 2…
  • Drag and Drop in AIR using Flash CS3…
  • FLEXing Your Business Application…
  • New 3D Methods of Display Objects in Flash Player 10…
  • Blender to Flash workflow…
  • How to view PowerPoint on YouTube…
Rainbow Live XML Editor – Simple CMS for Flash
Jun 2nd, 2009 by Anish Kumar

Rainbow Live Flash CMS

Rainbow Live Flash CMS

Rainbow Live combines the ease of Visual XML editing with the power of a Live Content Management System (CMS), making it easy to design data in whatever structure you want, and then edit it online without having to re-upload new XML files. It’s been designed specifically to provide Flash website developers with an easy way to edit and build XML based sites. Rainbow Live has been developed to answer the needs of Flash developers who use XML as a data source. Checkout a demo and more details at:-
http://www.codeandvisual.com/rainbow

Rainbow Live removes the need to rely on a backend developer to build and maintain a database. Rainbow Live saves time and money as the process of setting up XML structures is familiar to many Flash developers and is made even more intuitive with Rainbow Live’s node-based approach.

Rainbow Live provides you with a User log-in to allow data to be managed by the client long after your involvement is through. Rainbow Live provides the perfect lightweight solution when you don’t need all the bells and whistles (and overhead) of a complete CMS system.

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Adobe Flash Player 10 Features
May 30th, 2009 by Anish Kumar

With each new Flash Player comes new possibilities and as usual, it’s left to the Flash community to figure out what those are. Here is a short version highlighting only the new features available and what they probably offer.

3D effects New

Create more intuitive, engaging interfaces using built-in support for 3D effects. Get started quickly without being a 3D master by designing in 2D and easily transforming and animating in 3D. Fast, extremely lightweight, and simple-to-use APIs, along with 3D tools in Adobe® Flash® CS4 Professional software, make motion that was previously accessible only to expert users via ActionScript® language or custom third-party libraries available to everyone.

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